
– Fixed reload not being interrupted on the host when a client picks a weapon while reloading – Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time – Fixed incorrect check for negative values when adjusting diamond count – Fixed a glitch that could make a player invisible to another – Fixed users not being able to see a match if the host switched match mode after a rank – Vehicles will now always respawn even if they are never used – Fixed players getting disconnected if they have too many user maps and try to enter the map rotation menu in a Player or Ranked match – Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time – When creating a dedicated server with PunkBuster enabled, then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server – The diamond pool is now always validated after class upgrades, reset or rank up to avoid getting more diamonds than you are supposed to for your rank – Fixed crash when creating a LAN game without a network cable – Fixed players with same name by using identifiers instead of names – Ranked matches in progress will no longer display in the match list – Fixed a bug causing random crashes when joining a game Ranked games can now also start if the player max is attained and everybody but the host is ready – Dedicated Server can now be launched in command line

– Server’s IP address now displays in lobby, beside the match’s name (for direct IP join to work)
#Como usar phonetrans for iphone Patch
Segundo o fórum da Ubisoft, o patch corrige (em inglês): Este patch corrige vários erros do modo online, singleplayer e do editor de mapas. A Ubisoft acaba de lançar o seu primeiro patch para a versão PC deste jogo.
